;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
15      ; Riot factor based on # cities (higher factor lessens the effect)
10      ; Aqueduct needed to exceed this size
15      ; Sewer System needed to exceed this size
12      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
5       ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
40      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
6       ; Max effective science rate in fundamentalism (x10, so 6 = 60%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
None,               4,-2,  no,  no,  3, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Church Unity,       5,-2,  Phi, The, 1, 2    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Medieval Thought,   4,-1,  Uni, The, 1, 3    ; Ato
None,               1,-1,  no,  no,  1, 0    ; Aut
Jewish Communities, 4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Alchemy,            5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           5,-2,  Feu, Cmp, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
none,               1,-1,  no,  no,  1, 0    ; CA 
none,               1,-1,  no,  no,  1, 0    ; Cmb
Church Schisms,     5, 0,  Phi, Amp, 1, 2    ; Cmn
Mailed Horse,       1, 1,  Hor, Iro, 1, 0    ; Cmp
Crossbowmen,        6,-1,  Inv, Tra, 1, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
Tax Farming,        4, 0,  Amp, Ato, 1, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Medieval States,    5, 1,  Ato, Gen, 1, 2    ; Dem
Oceanic Trade,      6, 1,  Rec, Ban, 1, 1    ; Eco
Mill Dams,          2, 0,  Cst, Mas, 1, 4    ; E1 
Windmills,          2, 1,  E1,  Inv, 1, 4    ; E2 
Engineering,        5, 0,  Whe, Bri, 0, 4    ; Eng
None,               3, 1,  no,  no,  3, 2    ; Env
Diplomacy,          2,-1,  Cmn, Feu, 1, 0    ; Esp
Explosives,         2, 0,  Inv, Che, 1, 4    ; Exp
Feudalism,          6,-1,  U1,  Tra, 0, 0    ; Feu
None,               4,-1,  no,  no,  2, 4    ; Fli
Fundamentalism,     1,-2,  MT,  U1,  1, 2    ; Fun
None,               3, 0,  no,  no,  3, 3    ; FP 
Medieval Church,    5, 2,  Cmn, Amp, 1, 2    ; Gen
Peasant Revolts,    4, 1,  Cmn, Ind, 1, 2    ; Gue
Gunpowder,          8,-2,  Met, Tac, 1, 0    ; Gun
Horseback Riding,   6,-1,  nil, nil, 0, 0    ; Hor
Guilds,             3, 0,  Cor, Eco, 1, 1    ; Ind
Invention,          3, 0,  Phy, Ban, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
None,               4,-1,  no,  no,  3, 2    ; Lab
None,               4, 0,  no,  no,  3, 3    ; Las
Leadership,         5,-1,  Chi, Phi, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
None,               4,-2,  no,  no,  2, 4    ; Too
Magnetism,          5,-1,  Phy, Nav, 1, 4    ; Mag
Map Making,         5,-1,  Alp, nil, 0, 4    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
City Planning,      6, 0,  San, Rfg, 1, 4    ; MP 
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           5, 0,  Phi, U3,  1, 4    ; Med
Metallurgy,         7,-2,  Inv, Exp, 1, 0    ; Met
World Trade,        3, 1,  MP,  Roc, 1, 1    ; Min
Siege Warfare,      8,-1,  Eng, Cst, 0, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         8, 1,  Phi, PT,  0, 2    ; MT 
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         5,-1,  Sea, Ast, 1, 4    ; Nav
None,               6,-2,  no,  no,  3, 3    ; NF 
Adv. Navigation,    5, 0,  Mag, SE,  1, 4    ; NP 
Philosophy,         6, 1,  Mys, Lit, 1, 3    ; Phi
Physics,            4,-1,  Che, U2,  1, 4    ; Phy
None,               4, 1,  no,  no,  3, 4    ; Pla
None,               4, 0,  no,  no,  1, 4    ; Plu
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
None,               5,-1,  no,  no,  3, 4    ; Rad
None,               6, 0,  no,  no,  2, 1    ; RR 
Local Trade,        3, 1,  Esp, Nav, 1, 1    ; Rec
None,               4, 0,  no,  no,  2, 4    ; Ref
Three Field Farming,4, 1,  Gue, Inv, 1, 1    ; Rfg
The Republic,       3, 1,  CoL, Lit, 1, 2    ; Rep
Foundries,          1,-2,  Ind, E1,  1, 1    ; Rob
Nation States,      8,-2,  Gun, Dem, 1, 0    ; Roc
Sanitation,         6, 2,  Med, Eng, 1, 1    ; San
Seafaring,          5, 1,  Map, Pot, 0, 4    ; Sea
None,               4, 1,  no,  no,  3, 3    ; SFl
None,               3,-2,  no,  no,  3, 0    ; Sth
Adv. Sails,         6,-1,  Eco, U2,  1, 4    ; SE 
None,               4,-1,  no,  no,  2, 4    ; Stl
None,               4, 1,  no,  no,  3, 3    ; Sup
Tactics,            6,-1,  Csc, Ldr, 1, 0    ; Tac
Theology,           5, 2,  MT,  Feu, 1, 2    ; The
None,               4, 0,  no,  no,  1, 3    ; ToG
Trade,              5, 2,  Cur, CoL, 0, 1    ; Tra
University,         4, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Modern Age,         1, 0,  Min, X1,  1, 2    ; FT 
Captive Labor,      6,-2,  War, Sea, 0, 1    ; U1 
Advanced Design,    4, 1,  Eng, no,  0, 3    ; U2 
Hygiene,            3, 1,  Lit, Tra, 0, 4    ; U3 
Sea Republics,      2, 0,  NP,  E2,  1, 2    ; X1 
Slave Troops,       1, 1,  U1,  Fun, 1, 0    ; X2 
Arab Tech,          3, 0,  no,  no,  0, 0    ; X3 
Byzantine Tech,     3, 0,  no,  no,  0, 0    ; X4 
Western Tech,       3, 0,  no,  no,  0, 0    ; X5 
Non-easternTech,    3, 0,  no,  no,  0, 0    ; X6 
Advance 100,        3, 0,  no,  no,  0, 0    ; X7 

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
None,                      1, 0,    no, 
Palace,                   10, 0,    Mas,
Barracks,                  4, 1,    nil,
Granary,                   6, 1,    Pot,
Church,                    4, 1,    Cer,
MarketPlace,               8, 1,    Cur,
Scholars,                  8, 1,    Wri,
Civil Magistrate,          8, 1,    CoL,
City Walls,                8, 0,    Mas,
Water Supply,              8, 2,    Cst,
Moneylenders,             12, 3,    Ban,
Cathedral,                12, 3,    U2, 
University,               16, 3,    Uni,
Town Council,             16, 4,    MP, 
Colosseum,                10, 4,    Cst,
Guild Hall,               20, 4,    Ind,
Foundry,                  32, 6,    Rob,
SDI Defense,              20, 4,    no, 
Recycling Center,         20, 2,    no, 
Water Mill,               16, 4,    E1, 
Windmills,                24, 4,    E2, 
Nuclear Plant,            16, 2,    no, 
Merchants Quarter,        16, 4,    X1, 
Sewer System,             12, 2,    San,
Farms,                     8, 3,    Rfg,
Improved Roads,           20, 5,    MP, 
Research Lab,             16, 3,    no, 
SAM Missile Battery,      10, 2,    no, 
Coastal Fortress,         12, 5,    Gun,
Solar Plant,              32, 4,    no, 
Harbor,                    6, 1,    Sea,
World Port,               16, 3,    Min,
Airport,                  16, 3,    no, 
Garrison,                  6, 2,    Rep,
Shipyard,                 16, 5,    Eng,
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
(Excessive Taxes),        60, 0,    Cor,
Pyramids,                 20, 0,    Cer,
Greek Church,             20, 0,    Pot,
Colossus,                 20, 0,    Bro,
Mediterranean Trade,      20, 0,    Map,
Classical Heritage,       30, 0,    Lit,
Arianism,                 30, 0,    Mys,
Barbarian Bribes,         30, 0,    Mas,
Warrior Tradition,        30, 0,    Feu,
none,                     30, 0,    no, 
Silk Trade,               20, 0,    Tra,
Caliphate,                40, 0,    Amp,
None,                     30, 0,    no, 
State Piracy,             40, 0,    U1, 
Hippodrome,               30, 0,    MP, 
Leonardo's Workshop,      40, 0,    no, 
Great Council,            40, 0,    The,
Isaac Newton's College,   40, 0,    no, 
Civil Service,            40, 0,    Dem,
Arms Race,                40, 0,    Chi,
Statue of Liberty,        40, 0,    no, 
Eiffel Tower,             30, 0,    no, 
Women's Suffrage,         60, 0,    no, 
Hoover Dam,               60, 0,    no, 
Manhattan Project,        60, 0,    no, 
United Nations,           60, 0,    no, 
Cartography,              40, 0,    Min,
SETI Program,             60, 0,    no, 
Church Dominion,          60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
Tra,        ; Pyramids
nil,        ; Greek Church
Tra,        ; Colossus
Nav,        ; Mediterranean Trade
MT,         ; Classical Heritage
The,        ; Arianism
Feu,        ; Barbarian Bribes
Gun,        ; Warrior Tradition
no,         ; none
nil,        ; Silk Trade
nil,        ; Caliphate
nil,        ; None
nil,        ; State Piracy
nil,        ; Hippodrome
Gun,        ; Leonardo's Workshop
nil,        ; Great Council
nil,        ; Isaac Newton's College
nil,        ; Civil Service
nil,        ; Arms Race
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Cartography
nil,        ; SETI Program
nil,        ; Church Dominion


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Peasants,     Rfg, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Settlers,     nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Rfg, 000000000000000
Warriors,     Amp, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Heavy Foot,   nil, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Archers,      Csc, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000
Legionaries,  X4,  0,  1.,0,  4a,2d,  1h,1f,  4,0,  0, Iro, 000000000000000
Men-at-Arms,  nil, 0,  1.,0,  3a,4d,  2h,1f,  3,0,  1, Dem, 000010000000000
None,         nil, 0,  1.,0,  6a,3d,  2h,2f,  3,0,  0, no,  000000000000000
Fanatics,     nil, 0,  1.,0,  3a,2d,  2h,1f,  3,0,  0, Fun, 000100000000000
Peasant Revolt,nil, 0,  1.,0,  4a,1d,  1h,1f,  5,0,  0, Gue, 000000000000000
Armored Foot, nil, 0,  1.,0,  5a,3d,  2h,1f,  7,0,  0, Ind, 000000000000000
none,         no,  0,  1.,0,  4a,2d,  1h,1f,  3,0,  0, no,  000000000000000
none,         no,  0,  2.,0,  6a,2d,  2h,1f,  7,0,  0, no,  000000000000000
none,         no,  0,  3.,0,  5a,2d,  2h,1f,  6,0,  0, no,  000000000000001
None,         nil, 0,  2.,0,  6a,3d,  2h,1f,  5,0,  0, no,  000000000000000
Light Horse,  Chi, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000001
Horse Archers,nil, 0,  3.,0,  3a,2d,  1h,1f,  3,0,  0, Hor, 000000000000001
Cataphracts,  X4,  0,  2.,0,  6a,3d,  2h,1f,  7,0,  0, Feu, 000000000000000
none,         no,  0,  2.,0,  7a,1d,  2h,1f,  4,0,  0, no,  000000000000000
Heavy Horse,  X5,  0,  2.,0,  5a,2d,  2h,1f,  6,0,  0, Feu, 000000000000000
Knights,      X5,  0,  2.,0,  6a,2d,  2h,1f,  8,0,  0, Chi, 000000000000000
Steppe Horse, X6,  0,  3.,0,  7a,4d,  2h,1f,  7,0,  0, Tac, 000000000000001
None,         Fli, 0,  2.,0,  3a,2d,  1h,1f,  3,0,  0, no,  000000000000000
Onager,       Gun, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, Mat, 000000000000000
None,         Too, 0,  1.,0, 15a,1d,  2h,3f, 10,0,  0, no,  000000001000000
None,         Met, 0,  1.,0, 10a,1d,  1h,3f,  8,0,  0, no,  000000000000000
None,         Met, 0,  1.,0,  8a,1d,  1h,2f,  6,0,  0, no,  000000000000000
None,         no,  0,  2.,1,  3a,2d,  2h,1f,  3,0,  0, no,  000000000000000
None,         Sth, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, no,  000000000000001
None,         nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, no,  100000000000001
None,         nil, 1, 14.,1,  8a,4d,  2h,2f,  8,0,  3, no,  000000000010001
None,         nil, 1, 12.,2, 14a,5d,  2h,2f, 16,0,  0, no,  000000000000001
Cog,          SE,  2,  3.,0,  0a,1d,  1h,1f,  6,2,  4, Map, 000000000100000
Trader,       SE,  2,  3.,0,  0a,2d,  1h,1f,  4,1,  4, Sea, 000000000000000
Heavy Galley, nil, 2,  4.,0,  3a,3d,  2h,1f,  7,1,  2, U1,  000000000100000
None,         nil, 0,  2.,0,  7a,3d,  2h,1f,  7,2,  0, no,  000000000000000
Longship,     X5,  2,  4.,0,  0a,1d,  2h,1f,  5,1,  4, Mag, 000000000100000
Pirates,      X3,  2,  6.,0,  5a,3d,  2h,1f,  7,1,  2, SE,  000000000000001
Battleaxes,   X5,  0,  1.,0,  4a,2d,  2h,1f,  5,0,  0, War, 000000000000100
none,         no,  2,  4.,0,  7a,3d,  2h,2f,  9,1,  2, no,  100000000000000
Imperial Guard,X4,  0,  1.,0,  4a,3d,  2h,1f,  8,0,  1, Dem, 000010000000000
Dromon,       X4,  2,  3.,0, 10a,2d,  2h,2f,  8,0,  2, U2,  100000000001001
none,         no,  2,  3.,0,  0a,4d,  3h,1f, 10,4,  4, no,  000000000100000
Transport,    nil, 2,  5.,0,  0a,2d,  2h,1f,  6,4,  4, SE,  000000000000000
none,         no,  2,  3.,1, 10a,0d,  1h,3f,  8,0,  2, no,  001000000000000
None,         nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, no,  001000000000000
Ambassador,   Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Rep, 000000000000010
Diplomat,     nil, 0,  2.,0,  0a,0d,  1h,1f, 10,0,  6, Esp, 000000000000010
Caravan,      Cor, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Trade Goods,  nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Cor, 000000000000010
none,         no,  0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, no,  000001000000010
Mercenary,    Feu, 0,  2.,0,  3a,2d,  1h,1f,  5,0,  0, Cur, 000000000000010
Galley,       nil, 2,  4.,0,  2a,2d,  2h,1f,  5,1,  2, U1,  000000000100000
Assassin,     Esp, 0,  2.,0,  6a,0d,  1h,1f,  8,0,  0, Mon, 001000001000010
Ballista,     Gun, 0,  1.,0,  8a,1d,  1h,2f,  6,0,  0, Eng, 000000000000000
Trebuchet,    Gun, 0,  1.,0, 10a,1d,  1h,2f,  8,0,  0, Mob, 000000000000000
Bombard,      nil, 0,  1.,0, 15a,2d,  2h,3f,  7,0,  0, Gun, 000000000000000
none,         no,  0,  2.,0,  7a,3d,  2h,2f,  6,2,  0, no,  000000000000001
none,         no,  0,  1.,0,  6a,3d,  2h,2f,  3,0,  0, no,  000000000000000
Mailed Horse, nil, 0,  2.,0,  3a,2d,  2h,1f,  4,0,  0, Cmp, 000000000000000
Memluks,      X3,  0,  3.,0,  5a,2d,  2h,1f,  6,0,  0, X2,  000000000000000
Crossbowmen,  nil, 0,  1.,0,  4a,2d,  1h,1f,  3,0,  0, Csc, 000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Citizen,     Citizen
Despotism,      Duke,        Duchess
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, Pope,        Holy Mother
Republic,       Consul,      Consul
Aristocracy,    Emperor,     Emperor

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 3, Romans,      Roman,       0,  1,  1,     2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 3, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 0, Germans,     German,      1, -1,  1,     2, Emperor, Empress, 4, Patriarch, Matriarch
Ramesses,     Cleopatra,           1, 4, 2, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 3, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,       0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 3, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 0, French,      French,      1,  1,  1,     2, Emperor, Empress, 4, Patriarch, Matriarch
Montezuma,    Nazca,               0, 4, 2, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 3, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 1, English,     English,     0,  1,  0,     2, Caliph, Caliph, 4, Mullah, Mullah,
Genghis Khan, Bortei,              0, 7, 2, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 3, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 3, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 0, Vikings,     Viking,      1,  1,  0,     2, Emperor, Empress, 4, Patriarch, Matriarch
Philip II,    Isabella,            1, 4, 2, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 3, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians,Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 2, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Pitch,
Ivory,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













